Small Town: G̈eqê-jonê Fêqê

G̈eqê-jonê Fêqê

G̈eqê-jonê Fêqê
Example Iron Elven architecture.
StateUnion of Engineers
ProvenceNëpimtrêsë Zone
RegionZesavisi Heath
Founded1520
Community LeaderCity Manager Mocthîv Fyêbm
Area3 km2 (1 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation3774 m (12381 ft)
Average Yearly Precipitation261 cm/y (102 in/y)
Population938
Population Density312 people per km2 (938 people per mi2)
Town AuraConjuration
Naming
Native nameG̈eqê-jonê Fêqê
Pronunciation/ˈg̃eqɘ/ /ˈʤonɘ/
Direct Translation[birth] [part; piece; item; bit; portion]
Translation[Not Yet Translated]

G̈eqê-jonê Fêqê (/ˈg̃eqɘ/ /ˈʤonɘ/ [birth] [part; piece; item; bit; portion]) is a subtropical Small Town located in the Nëpimtrêsë Zone of the Union of Engineers.

The name G̈eqê-jonê Fêqê is derived from the Iron Elvish language, as G̈eqê-jonê Fêqê was founded by Brannur Glèlèdsm, who was culturaly Iron Elven.

Climate

G̈eqê-jonê Fêqê has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a pleasant 23°C (73°F). G̈eqê-jonê Fêqê receives an average of 261 cm/y (102 in/y) of precipitation, most of which comes in the form of rain during the summer. G̈eqê-jonê Fêqê covers an area of nearly 3 km2 (1 mi2), and an average elevation of 3774 m (12381 ft) above sea level.

Overview

G̈eqê-jonê Fêqê was founded durring the early 16th century in spring of the year 1520, by Brannur Glèlèdsm. The establishment of G̈eqê-jonê Fêqê was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding G̈eqê-jonê Fêqê's construction back out of the project. Brannur Glèlèdsm pushed on reguardles, and G̈eqê-jonê Fêqê was finished, but starts off as a terible place to live.

G̈eqê-jonê Fêqê was built using the conventions of Iron Elven durring the early 16th century. Naturaly, all settlmentss have their own look to them, and G̈eqê-jonê Fêqê is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

G̈eqê-jonê Fêqê is buildings are arranged arround a network of restrictive packed earth streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. G̈eqê-jonê Fêqê's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the town's walls were not designed with defence in mind but rather lending the town a certain air with visitors. G̈eqê-jonê Fêqê's boondoggle-of-a-fortified wall are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

G̈eqê-jonê Fêqê has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line G̈eqê-jonê Fêqê’s streets.

Civic Infrastructure

G̈eqê-jonê Fêqê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within G̈eqê-jonê Fêqê.

G̈eqê-jonê Fêqê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

G̈eqê-jonê Fêqê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain G̈eqê-jonê Fêqê's public wards, blessings, and other arcane systems.

G̈eqê-jonê Fêqê possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

G̈eqê-jonê Fêqê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

G̈eqê-jonê Fêqê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

There’s a relatively new religion in G̈eqê-jonê Fêqê which is rapidly gaining power. It might be a sectarian offshoot of a major faith, the unique product of a new prophet, or an outside faith backed by wealthy and powerful foreign supporters. Depending on the demands made on believers, the new faith may be a matter of concern only to the existing clergy, or it might be a major flashpoint for conflict in the community.

G̈eqê-jonê Fêqê's bank was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

Due to the actions of local Kami, summer is long in G̈eqê-jonê Fêqê.

The Flowering Lattice near G̈eqê-jonê Fêqê are known to be a mutant strain of the creature.

G̈eqê-jonê Fêqê's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves sacrificing an animal to channel Necromancy energies of tier 3 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 3789 m2
    • Cattle and Similar Creatures: 234
    • Poultry: 2814
    • Swine: 187
    • Sheep: 9
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 93

Craftsmen

  • Arms and Toolmakers: 1
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 3
  • Gunsmiths: 2
  • Hatters: 1
  • Jewelers: 1
  • Leatherwrights: 2
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Soap and Tallow Workers: 3
  • Tailors: 4
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 3
  • Spice Merchants: 1
  • Wine-sellers: 1
  • Wheelwright: 1

Service workers

  • Bakers: 4
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 2
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 4
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 3
  • Tavern Keepers: 3

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 1
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Educators: 2
  • Engineers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 9
  • Monks, Monastic: 2
  • Monks, Civic: 2
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 1
  • Priests: 3
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 2

Cottage Industries

  • Brewers: 2
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 2
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Musicians: 2
  • Wood Carvers: 3
  • Writers: 2

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 1
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

267 of G̈eqê-jonê Fêqê's population work within a Foundational Occupation.

653 of G̈eqê-jonê Fêqê's population do not work in a formal occupation, but do contribute to the local economy. 18 (2%) are noncontributers.

Points of Interest

G̈eqê-jonê Fêqê's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern G̈eqê-jonê Fêqê suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

The the a katar of Invocation, an a katar imbued with notable amounts of Invocation energies was created near G̈eqê-jonê Fêqê by in time immemorial, reportedly some time during the early 2nd century.

History